These Antitoons perform dance routines each time the player completes a stage.Īnother activity featuring Antitoons is the Super Moskito activity (known as "Les Space Toons" in Maternelle and CP). They appear in an activity called the Cartoon Dance (known as "Le théâtre des Toons" in Maternelle and CP), in which the player must arrange them in certain patterns. In addition to blue and red Antitoons, Rayman Activity Centre also features grey, green, pink and yellow Antitoons. In Rayman Activity Centre, Rayman Maternelle and Rayman CP The different types of Antitoons determine how they move around and react to Rayman and other objects. These are Antitoon walker, Antitoon jumper, Antitoon speeder, Antitoon jumper walker, Antitoon flyer, Antitoon walker and flyer and Blacktoon walker, flyer and kamikaze. In Rayman Designer, there are seven different types of Antitoons which can be placed in levels in any world. They kill instantly upon contact, and must be avoided at all costs. The fact that they are often found in groups makes this more difficult.Īntitoons with mixed behaviour can also be found in the game, such as walking and then jumping ones, or flying and walking ones. Rayman simply has to avoid contact with them. They can be punched or ducked under.įlying Antitoons use their ponytail like Rayman's helicopter hair to move through the air. They are often placed so that they can take advantage of their position.Ĭharging Antitoons are static enemies who resemble their jumping counterparts, as they jump when Rayman is in sight, hover in the air for a moment with their mouths gaping, then dash through the air towards Rayman at a high speed. Jumping Antitoons are static enemies who jump and try to bite Rayman when he passes above them. Their small size makes them harder to hit, and Rayman often has to duck after punching so that his fist hits them on its way back to him. Rayman must simply avoid contact with them. They freely wander on their platform, turning backwards when they face an obstacle. Walking Antitoons are the most common type. All of them are weak enemies which need only one hit from Rayman's telescopic fist to be defeated. There are several types of Antitoons, each with a different behaviour. They are extremely common, appearing in each of the game's six worlds (a distinction they share with the hunters). In the original Rayman game, Antitoons are small bodies of dark energy which began to proliferate after Mr Dark stole the Great Protoon. 4 In Rayman Origins, Rayman Legends and their spin-offs.3 In the Game Boy Advance version of Rayman Raving Rabbids.2 In the PlayStation version of Rayman 2. 1.4 In the Game Boy Color version of Rayman.1.3 In Rayman Activity Centre, Rayman Maternelle and Rayman CP.In Origins, it is revealed that they are the offspring of Jano, Polokus's First Bad Dream. The Antitoons make their most notable appearance in the original Rayman and Rayman Origins. Their appearance is similar to that of the Electoons, except that Antitoons are larger, dark blue in colour and with light blue (or white) ponytails. The Dream Forest, Band Land, Blue Mountains, Picture City, the Caves of Skops, Candy Château, Spellbound Forest, Airy Tunes, Rainy Forest, Rocky Peaks, Ancient Forest, Arcane Forest, the Fairy Glade (PlayStation version), the Sanctuary of Stone and Fire (PlayStation version), the Echoing Caves (PlayStation version)Īntitoons, also known as Darktoons, are small minion enemies who are encountered frequently throughout the Rayman series. Our main character, both agile and carefree.Rayman, Rayman Junior, Rayman Designer, Rayman Activity Centre, Rayman (Game Boy Color), Rayman 2 (PlayStation), Rayman 2 Forever, Rayman Origins, Rayman Jungle Run, Rayman Legends, Rayman Fiesta Run Rayman is a very laid-back character, as he is often seen snoozing either on a hammock or up against a tree. With his trademark lack of limbs and helicopter hair, Rayman has become a popular and recognizable video game character, and the series has continued to grow and develop across numerous platforms up to the present day. Rayman was originally created in the early 1990s by French video game developer Michel Ancel. Conjured from the magnificent moonbeams of the second summer solstice, woven together by us, the nymphs, destined to preserve the equilibrium of the sacred universe, the one we call: Rayman! Long ago, the Primordial Forest, deep and mysterious, witnessed the birth of a man. He is unlocked by default but other versions of him are unlocked for Lums and Teensies in the Heroes Gallery. Rayman is the primary protagonist in Rayman Legends.
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